Roblox melee hitbox


Roblox melee hitbox. I’ve made my melee weapons and they work pretty well but i want to make a cash per kill leaderboard using that kit but i just can’t figure out how to. Region3 documentation. I’ve considered these methods: Touched, Raycasting, Region3, GetTouchingParts. Hello guys, I have a fairly simple question today. Character}) Hitbox:HitStart() Hitbox. You can use Swordphin123 ’s Raycast Hitbox module for this. (Only works on Sphere shape Apr 20, 2022 · scripting. Mar 20, 2020 · The first one is my go-to in terms of methods used outside of basic :Touched events for simpler needs. sparklenico20 (Bread_Buddy) September 3, 2023, 2:03am #1. * NOT BACKWARDS COMPATIBLE WITH PREVIOUS VERSIONS. Nov 3, 2021 · What is the best hit detection method for a melee combat system? - Scripting Support - Developer Forum | Roblox. (Yes, I do have anti-exploiting measures to prevent range exploits and such. Dec 22, 2023 · Help With Melee System Delays. com/games/8551579667/Hitbox-Tes Mar 26, 2023 · Isuati52 (Thaumiel) March 26, 2023, 5:33am #1. We call them Shapecasts. Make a script that spawns a transparent part (hitbox) in front of the player when they press the keybind to attack. Shapecasts are closely related to raycasts – Raycasts push a point along a line, while shapecasts push a 3D Requires Roblox Studio and knowledge of its API - Free to use for everybody - Swordphin/raycastHitboxRbxl Jul 29, 2021 · There are a few API changes that were introduced in V4 to better suit modern code etiquette. Here’s the addition I added to the main module for the time being (it causes a warning in check to be fired so I commented that out as well). 4 Likes. And I still would like to make a raycasting hitbox system, if you have any ideas, let me know. Raycast Hitbox 4. Animator:LoadAnimation(script. They’re almost identical to me, which is why I Nov 5, 2022 · I’m having a quite troubling issue with the module. It would be like sending a remote everytime an action is performed like swinging then if they hit someone it has to be while the server sees them swinging, and also compares positions to make sure they’re actually near the player Sep 6, 2020 · Here are the changes you need to know if you want to make your code compliant with V4: Raycast Hitbox 4. I am creating a melee script, I have hit detection working which uses region3 to detect if there are any characters in a hitbox area. There are a few API changes that were introduced in V4 to better suit modern code etiquette. I am having a lot of trouble with trying to figure out how to do this. If I detect the hitboxes on the server it will be inaccurate, what should Mar 24, 2020 · I actually changed some things around last night and it started working with Animation. ) This is mainly dependent on your scripting experience. Then for the push attack it will put a VectorForce in the Apr 7, 2019 · OK so the majority of the ideas here are not efficient. however, the position of the character can be exploited since the player has control over the position of their character. Use the spatial query functions workspace:GetPartsInPart (with an invisible hitbox) or workspace:GetPartBoundsInBox instead. If there is a wall between them, don’t damage the humanoid (because you’re …. Length so everything is good. If you looking for dynamic and accurate raycasting You can use this module for raycast. i have tried multiple method to detect hitboxes, from the simple . Touched is not reliable, doesn’t fire sometimes (especially with fast-moving projectiles) and can be exploited. You can write your topic however you want, but you need to answer these questions: What do you want to achieve? I want to make a weapon accurate hitbox for combat. Touched worked fine, but this function doesn’t work for some reason, it doesn’t even get the v value. There is another game that I have asked this question to which involves hitboxes, and they use magnitude checks instead of actual hitboxes to detect hits, which is inaccurate but still fast. I know that Feb 1, 2024 · For more precision, I would recommend using :GetPartsInPart and using a cylinder. 01: For all your melee needs! - #597 by TeamSwordphin Notable Features Accurate, performant, and easy to use! Use attachments or vectors to make your hitboxes in secon… Oct 24, 2021 · Here are the changes you need to know if you want to make your code compliant with V4: Raycast Hitbox 4. 01: For all your melee needs! - #597 by TeamSwordphin Notable Features Accurate, performant, and easy to use! Use attachments or vectors to make your Mar 26, 2024 · QuickHitbox is an open-sourced and beginner-friendly resource with the objective to bring you a quick, and easy to use hitbox system. A raycasting hitbox module that should help you set up any type of hitbox on any type of model within minutes (with some scripting knowledge of course lol). Nov 10, 2023 · So your best option for fast combat is raycast hitboxes. Jul 10, 2020 · The documentation in the module includes a “GetHitbox” function which doesn’t exist in 2. Custom raycast will be a mess since I will need do it in all directions. After being opened to the world of raycasts for melee, never looked back. I have a melee combat system where players can “push other people”. xx to 4. I’m making a fighting game which uses melee as the main way of combat, and i have this problem: The hitbox (which is made in the server) is Feb 9, 2021 · Help and Feedback Scripting Support. Feb 25, 2023 · Im not familiar with region 3. physics, scripting, network-ownership. What is the issue? using a generic hitbox won’t match with the weapon, it wouldn’t make a difference if i used a sword Apr 27, 2023 · There is raycastHitBox which is very good for making melee. 01: For all your melee needs! - #597 by TeamSwordphin Notable Features Accurate, performant, and easy to use! Use attachments or vectors to make your hitboxes in secon… That module takes an interesting approach to the hitbox problem. So i’m using Fe melee kit here is the link : 2021 FE Melee Kit [v1. Sep 7, 2023 · I’m using Raycast Hitbox 4. local ArmsHitbox = RAYCAST_HITBOX:Initialize(chr. I’ve considered raycast hitbox, region3, . Biggger, less accurate less lag. Don’t. Dec 10, 2019 · There are a few API changes that were introduced in V4 to better suit modern code etiquette. Extend the length of the invisible part to your desired length. You could also implement client side “sanity” checks too via obfuscating stuff and Nov 14, 2021 · self. i’m making a fighter and, i used a hitbox system my friend worked on and i tweaked it heavily. Here is my current code : local attack1 = script. 01: For all your melee needs! - #597 by TeamSwordphin Notable Features Accurate, performant, and easy to use! Use attachments or vectors to make your Dec 28, 2021 · There are a few API changes that were introduced in V4 to better suit modern code etiquette. ReplicatedStorage Jun 2, 2021 · Current Version: V. This isn’t 1,000% exploit-proof but for most cases it’s good enough. Whatever you choose to use, using the :GetPartsIn() functions seem best for multi-hitting. But i still have a huge problem with hitbox detection. Not sure why it started working but I’m still using Animation. FilterDescendantsInstances = {Character} Hitbox. I know there are tons of topics like this, but I’ve been searching for a while and couldn’t find any useful for my problem. local animation = self. Roblox Studio Sep 5, 2020 · I’ve had issues for the past days trying to implement hitbox detection for my projectiles. you can do damage on the server, and place the hitbox in front of the character on the server. If the client detects it hit something, it tells the server what it claims to have hit. Clientsided hitboxes are the worst culprit if there are no anti-latency measures in place. @ErskinePierre I would consider looking up Roblox tutorials or asking around the Building/Support subforum as that is out the scope of this module. Yeah, preferably everything on the clients (includes hitstart/stop). The issue with it is that to save memory I want to use the function HitStop() which stops the hitbox from working after the animation is played. I was unpleased with the performance after doing ~20 attacks, so i was wondering what you guys suggest adding / changing to make this hitbox system more performant. Here are my current scripts: LOCAL SCRIPT mouse = Player:GetMouse() mouse. When creating a series of hitboxes for melee attacks, faster animations tend to leave gaps between the hitboxes even when they are created every frame: This would be even worse if a player Feb 12, 2024 · this depends on what you mean by doing melee hitboxes on the client or server. I would suggest reading the pros and cons to see if this hitbox system fits your taste. I read the thread about it and found it to be rather fascinating, but then I came across ClientCast, which is a raycasting system similar to Raycast hitbox. Take also a look on the methods and events of the hitbox class : Dec 10, 2021 · So I was thinking on how to make good hitboxes. Raycasting was almost good, but not good enough for Apr 1, 2022 · Make a function in the client that handles projectile movements. You signed in with another tab or window. It seems that the raycast hitbox lags behind with movement (ex. When a player attack, the server will see their position slightly behind the player’s client side position which lead the hitbox May 27, 2023 · There are a few API changes that were introduced in V4 to better suit modern code etiquette. If a projectile is launched, in the server, use RemoteEvent:FireAllClients, then send arguments such as (projectile:Model, direction:Vector3,blahblah). Reload to refresh your session. 01: For all your melee needs! - #597 by TeamSwordphin Notable Features Accurate, performant, and easy to use! Use attachments or vectors to make your Dec 2, 2021 · TBNRfragx (Ark) December 2, 2021, 1:36pm #1. Button1Down:connect(function() game Dec 24, 2023 · I am trying to achieve a game similar to deepwoken in which there is no-stun melee combat. RaycastParams = RaycastSettings EDIT (Quick Fix): Apr 25, 2022 · Decent hitboxes. I was searching on forum about it but I was seeing only Raycast4V. In this video, I'm going to show you how to use ClientCast. Feb 23, 2023 · I am creating a fighting game that for the most part besides a few moves (Projectile and ranged based attacks) uses Client-Sided Hitboxes for responsiveness. Jun 7, 2020 · I’ve been trying to make combat system for almost a year from now. In my game, there is many movements and melee attacks. ) This even seems to happen in the example place. DO NOT USE MY MODEL AND RE-UPLOAD Nov 7, 2021 · a guy told me that the hitbox will be messy when the animation is ran clientsided, he didnt mention abt this tho, ill try it out mrkomps (mrkomps) November 29, 2021, 12:10pm #807 Jan 31, 2021 · Introduction ClientCast is a performant solution to melee hitboxes, allowing you to provide a smooth and lagless combat experience for your players. I’m making a 2D fighting game and the only weapon is a hat which you use as a projectile (you can throw the hat) so I’d make a region3 around the Jan 24, 2021 · Yea the hit detection is done client side, here’s a little snippet on the order I call the events in: (renamed the module “Kenjutsu_HitDetection”) local Hitbox = Kenjutsu_HitDetection:Initialize(ServerHold, {plr. There are a few API changes that were introduced in V4 to better suit modern code etiquet&hellip; Feb 6, 2022 · There are a few API changes that were introduced in V4 to better suit modern code etiquette. You signed out in another tab or window. I have noticed that many games recently (most notably Deepwoken, but there’s quite a few more examples) have had interesting hit registration in game. Players Dec 28, 2020 · Here are the changes you need to know if you want to make your code compliant with V4: Raycast Hitbox 4. Touched I decided that I wanna use region3 (unless there’s a better method?) however I’m not exaclty sure how to use region3. Jul 6, 2021 · Here are the changes you need to know if you want to make your code compliant with V4: Raycast Hitbox 4. Oct 29, 2021 · Hey there. I have thought of raycasting but I am not sure if that is the way to go and if i can get any advice I would greatly appreciate it. Put it on server side if you desire more security but less responsive gameplay, or put it on client side to have the ability to gain instant feedback (and make your combat feel a lot more snappier) in turn for more security checks (and generally a bit more work, using remote events, distance checks, angles, etc). When attacking, a region3 hitbox is created a couple studs in front of the Jul 8, 2021 · Params. May 8, 2021 · BillNyeTheSlavSpy (BiggieSmalls) May 8, 2021, 3:48pm #1. local Players = game:GetService("Players") for _, part in model:GetDescendants() do. None of these methods seem to be good enough though. LeftArm, {chr}) local Points = {. 4. Group the invisible part to your sword . OnHit:Connect(function(hit, humanoid) if game. TrebsTakeFlight (Trebor) June 5, 2023, 5:22am #5. Touched is definitely not efficient. I don’t know how to make the invisible piece part of the hitbox. For example if they wear the “Porta Potty” Porta Potty - Roblox. roblox. May 30, 2023 · Is a spatial query based hitbox system useful for all your combat needs! While keeping the threshold between safe and performant! What can it do? AoeHitboxV3 has the capability to create: Melee HitDetection, Projectiles and Ability hit detection, that is not all though! It can be used for all sorts of wacky stuff that require hit detection! Apr 3, 2021 · Simply attach an invisible part that is the size of the blade to the sword, and use that part as hit detection instead of the actual blade or whatever you’re currently using. May 9, 2020 · It errors at the " Hitbox. Here’s an overview of the settings of the hitbox : -- * Smaller, more accurate lags more. Blacklist RaycastSettings. But the second one seems to be quite robust also. Touched event but as I know it’s not very good. Also wanted to say that I really love your module so far, it’s a really cool way to do melee hit detection. Jun 19, 2021 · I preference raycasting now though because you don’t actually need to rely on physics simulation or anything to get your hits done, meaning that even stationary objects that should deal melee damage can do so. Captain_Chezeon: Mostly unexploitable. So I create a body velocity inside the HumanoidRootPart of my character, which I might change to tweening it. Then you can go on a case by case basis you can figure out who is exploiting and who isn’t. The Hitbox. I use it and it’s great for my melees and easy to set up the hitbox. new() RaycastSettings. Personally I would go with Raycast Hitbox 4. I’d assume if you wanted special effects added though, that would be something you need to implement on your own. Length. touched, normal raycasting. Prefferably looking for something effective and simple. Mar 26, 2022 · scripting. This is better for melee weapons when in my game will be characters without melee weapons. Monster. Dec 22, 2023 · It would be efficient and smooth for both the client and the server, but you would need to perform checks to make sure the player isn’t hacking. attacks[self. Aug 24, 2021 · New Spatial Queries. 01: For all your melee needs! - #597 by Swordphin123 Notable Features Accurate, performant, and easy to use! Use attachments or vectors to make your Oct 31, 2019 · It’s personal preference. Magnitude is the distance between the origin and the result, commonly used for npcs. ajbeaver25 (ajbeaver25) December 22, 2023, 4:20am #1. end) 1 Like. 01: For all your melee needs! This is because raycasts are near instant so the meele would be near impossible to have lag. I want to do lag compensation so laggy clients don’t miss all of their hits. this would be a matter of implementing anti-noclip Sep 3, 2023 · Help and Feedback Game Design Support. currentAttack] animation:Play() animation. The hitbox also disappears when the Axe is deleted or destroyed (or respawns with the character) so reinitialization is needed. PlayerScripts, it parents the ClientHandler LocalScript into PlayerGui to run the code, and then ClientHandler reparents itself into Player. Vector3. I’ve been trying to make a hitbox system using spatial queries and OverlapParams. I know this is because of the Server’s movement ghost, but its really difficult to find a middle ground Mar 2, 2024 · try setting the networkowner of the hitbox and the melee to yourself so that it doesn’t delay to the client. 01 Stable (09/21/2021) Upgrading from 3. Players:GetPlayerFromCharacter(humanoid. For example, whenever a player swings a sword, it isn’t a simple cubic hitbox, it actually feels like the player’s weapon is Feb 26, 2021 · A simple way is to do a raycast between the hit humanoid and the player that called the remote event. 1. @dutycall11 explained very well how the systems you mentioned work, I’ll give you my insight based on my Oct 11, 2020 · One way I would do is to manually put attachments in the player’s legs, but don’t have any attachments in the player’s arm and use setpoints for them instead. 01: For all your melee needs! - #597 by TeamSwordphin Notable Features Accurate, performant, and easy to use! Use attachments or vectors to make your hitboxes in secon… Mar 9, 2024 · Current Version: V. The hitbox output also states it found all the attachments. Even if I add a lookvector to the CFrame of the hitbox, it will still concentrate on the centre of the player (exact CFrame as HumanoidRootPart) Here is the source that I Apr 6, 2022 · PLEASE DON’T USE THIS MAGNITUDE HITBOX MODULE!! I URGE YOU TO USE AN IMPROVED MUCH MORE OPTIMIZED/PERFORMANT MODULE (PLEASE USE THIS MODULE) I DON’T RECOMMEND YOU TO USE THIS MODULE PLEASE USE THIS MODULE (PLEASE USE THIS MODULE) I’M NOT GOING TO DELETE THIS PAGE BECAUSE I WISH TO ARCHIVE THIS AS IT’S MY FIRST COMMUNITY RESOURCE Introduction: This is my first community resource any Sep 5, 2020 · @epictitanic6g This module does not discriminate hitbox sizes. You can change the hit box settings in the roblox game settings, perhaps that might help. Using a box for a cylinder would make the hitbox seem weird to players. They’re very simple and I would reccomend using them if you don’t need hitboxes in a specific shape. touched to raycastings. Any hand-held item that can be swung and inflict physical damage is a melee weapon Jun 15, 2019 · The cool part is that the function binded can be empty, aka function() end. raycast module : https://devforum. However, moving melee attacks will cause the hitbox to lag behind the player, and, make it harder for the attack to hit + way unaccurate. end. <details><summary>How it works</summary>There are 4 Scripts: AttackInitiate(localscript) AttackVerify(serverscript) MeleeFunctions May 16, 2021 · If the hitbox is initialized on the server-side, the module will not be able to see it. local hitbox = --Part --Using Part:GetTouchingParts local newHitbox = hitbox:C… Apr 2, 2020 · HumanoidRootPart. What is the best hit detection method for a melee combat system? Help and Feedback Scripting Support. Touched events these not only have huge delays, but are also unreliable in general for fast-moving objects 2) Raycasting I’m concerned that too many iterations of this running at once is going to RaycastHitboxV4. You switched accounts on another tab or window. Im trying to make a hitbox similar to minecraft (image ref below), where a box is parented to each player, so that its position corresponds with that of the player. One thing I would love to see in the Nov 21, 2020 · RaycastHitbox is primarily intended for moving melee hitboxes, moved with animations or because of actual physical movement. Its so buggy, its my first time making a melee tool. Parent. pug6_4 (pug64) November 3, 2021, 6:24pm #1. You will also do in the server, for the sake of hitbox. local Hitbox = RaycastHitbox. greatswordevents. Blacklist -- We will construct a new hitbox for our sword local newHitbox = RaycastHitbox. Prototrode (Nachiyen) February 26, 2023, 2:55am #3. It isn’t state-of-the-art and it could be coded better, but I’d still like to share it. You will need to manually initialize the hitbox on both server and client. new(0, 10, 0), Sep 8, 2020 · Use attachments or vectors to make your hitboxes in secon…. Dec 24, 2019 · There are a few API changes that were introduced in V4 to better suit modern code etiquette. May 12, 2024 · You can try compensating it by adding a bigger hitbox. end) end. Pastebin is a website where you can store text online for a set period of time. Thank you. Here are three new functions that can be used: Objects WorldRoot:GetPartBoundsInBox(CFrame cframe, Vector3 size, OverlapParams overlapParams) Returns a table of all BaseParts whose bounding boxes overlap the given box at cframe and size. new(Sword) newHitbox. Parent) then SentInfo["enemyPlr"] = game. 01 for my sword, the cooldown for the sword is an attribute, and the animation needs to be completed to strike again. currentAnimation += 1. I create a hitbox with collision set to false, cframed in front of the Oct 14, 2023 · Hello, Im working on a melee hitbox system right now, and I was wondering what options i have available to me? I can think of 2 off the top of my head, but they come with their own pros and cons 1) . The functions using Region3 for finding parts are deprecated. Why? Because ClientCast was designed with User Experience (UX) in mind - by calculating the hitbox on the client, not only is there no visual delay for when the player hits someone, but the player won’t miss This video is going to teach you a variety of things from detecting hits with your melee weapons to connecting client and server scripts through remote event Nov 29, 2023 · Create the hitbox on the client. PlayerScripts. Before I was using . Oct 5, 2023 · Completely overhauled types, works with Roblox Studio intellisense now. People with high ping have a lower disadvantage with their own hitbox. I’m wondering how to do melee hitboxes because I have a viewmodel in my game which is handled on the client, but if I detect hitboxes on there it is susceptible to exploits. It’s also a module so it’s easy to implement. part:SetNetworkOwner(Players:GetPlayerFromCharacter(char)) end. 5 seconds). Oct 26, 2019 · The module is generally catered towards any and all melee needs. A lightsaber is a form of melee weapon, so it definitely would work with one. May 5, 2023 · Today we’re officially releasing two new APIs for the Roblox Engine: You may know these as swept volume queries, thick raycasts, continuous collision detection, or various other names across the industry. Oct 15, 2021 · This method works for swords and fist combat and can be used in many other ways than the one showed in this videoThis is my friends discord he is really cool Jan 12, 2024 · I need my hitbox to be more exact to thee actual part. 0 Please note that V4 is not backwards compatible with V3. DEVLocalPlayer (LocalPlayer) July 28, 2022, 11:20pm #3. But I don’t know if this would help. so this doesn’t make it impossible to exploit. 8ntlers (Antlers ONTOP) February 12, 2023, 8:13pm #2. 13] - Roblox. Nov 29, 2020 · ClientCast is a performant solution to melee hitboxes, allowing you to provide a smooth and lagless combat experience for your players. 01: For all your melee needs! Community Resources. furiousjumperFuNy (Deadshot) June 16, 2021, 7:29pm #1. Hitbox detections are done in the server. 1 Like. 5 seconds long) in a tweened part (it is actually in a tool, which is in a tweened character) and the hitbox seems pretty delayed (I enabled visualizer), it isn’t even THAT quick (3 studs forward in, as I said, ~0. firstswing local idleevent = game. Aug 18, 2022 · Hey! I’ve been using this module for almost a year, but now I have this issue: I’m casting a hitbox (a short one, ~0. 01: For all your melee needs! - #597 by TeamSwordphin Notable Features Accurate, performant, and easy to use! Use attachments or vectors to make your Jun 4, 2023 · I’d pretty much always go with raycasting, Magnitude would be good for 360 directional attacks but otherwise it’s just adding an unnecessary dot product check, which wouldn’t be hard but that along with personal preference and raycast just seems like the way to go. self. 01: For all your melee needs! - #597 by TeamSwordphin Notable Features Accurate, performant, and easy to use! Use attachments or vectors to make your hitboxes in secon… Dec 24, 2021 · First and foremost, I’d like to address that I’m not making a hitbox for a weapon or item that gets triggered when it hits a player. Sep 23, 2022 · Edit: This post was created before the introduction of Shapecasting, which is a much more effective solution for hitboxes. It is designed to be universal and not simply for swords. FilterType = Enum. Parent:WaitForChild("Attack1")) local attack2 Sep 9, 2021 · Thank you for the response. ReplicatedStorage. Alright so instead of using . RaycastFilterType. Hitbox now backtracks if the distance between last frame’s position and current frame’s position is larger than the Hitbox. So yes you can. :question: How can I optimize this melee combat script: :mad: What does the code do and what are you not satisfied with? Feb 12, 2023 · 1 Like. So when raycasting, I can just check if it hits the hitbox Jul 28, 2020 · Raycast Module I am talking about: Raycast Hitbox 4. You might want to think about opting for lightweight solutions, such as a single cast or some from your own attachment setup within the hitbox or from your NPC’s root part. Quite the opposite, actually. local script: local firstswing = game. Completed:Wait() -- Wait until the animation has been completed. RaycastParams = Params --- Define our RaycastParams --- The raycasts will no longer damage your character or any objects you put in the ignore list! Apr 19, 2022 · Alright, so I am working on implementing a punch function on my game, however, I am having some problems with the size of the Hitbox: I’d want it to only cover the front of the player, however it automatically centers it. i’m not a good scripter, so i dont know how to make this, but i hope this is enough! goodluck! starions (starions) February 12, 2023, 8:15pm #3. if part:IsA("BasePart") then. Yep, this - register hits on the client, validate whether they’re reasonable on the server and then you should have no (or barely any) issues. . Current Version: V. The Issue is that I am having trouble finding what hitbox system to be using to achieve my goal. com/t/raycast-hitbox-401-for-all-your-melee-needs/374482my game : https://www. ekuz0diaa (ekuz0diaa) February 13, 2021, 7:32pm #1. Unless I’m lazy and that’s a different story altogether. function RaycastHitbox:GetHitbox(object) return Handler:check(object) end. cframe is for the center of the box, and orientation is taken into account. Is this a problem with the module itself, or can I fix this somehow? Jul 28, 2022 · region3 is a data type describing a volume in a 3d space, used to replace hitboxes. Here are the changes you need to know if you want to make your code compliant with V4: Raycast Hitbox 4. swinging = true. 01: For all your melee needs! So I am trying to make a Sword that, when activated, fires a Remote Event that activates a script using the Raycast Module. 01: For all your melee needs! - #597 by TeamSwordphin Notable Features Accurate, performant, and easy to use! Use attachments or vectors to make your May 2, 2022 · Note: The sword is inspired by other scripts and tutorials I do not own any animations in the video they are in the toolbox. long story short, I dont know what i’m doing. ) The problem with using these hitboxes is that I have to use two different scripts, the swinging, and the hitting script (The swinging remote/script is so Apr 7, 2020 · Hello, have you ever considered taking a look at Raycast Hitbox 4. May 21, 2022 · Interesting catch! This seems to be a mix of buggy behavior between both ClientCast and Roblox itself - since the server can’t access Player. joshjosh896 (LuaDev) March 26, 2022, 10:50pm #1. It seems like the Hitbox:GetTouchingParts() function doesn’t work at all. Trying to warn the Hitbox object return the name of the Hitbox source, which is in this case my Character. On the backend the system uses the RaycastHitbox module and will detect another player/NPC. 2. I plan to make my melee combat system with your module. Could be as simple as a magnitude test between the player and it’s target. You’d have to simplify the HitBox, but all major games do the, and it is unnoticeable, I assure you, especially if the melee weapon is moving at speed. The ability to do several actions (Things such as light and heavy attacks, blocking, etc. A useful tool to detect lag and hitboxesSubscribe for more Roblox Studio content, leave a like if Feb 13, 2021 · Help and Feedback Code Review. Feb 27, 2022 · Hello devs! So I’m using OverlapParameters for my hitboxes, but there’s issue, it damages player too much, like if I want to take 5 health from player, it takes more, I know the issue is the part amout, but I don’t know how to fix it. swinging = false. 01: For all your melee needs!? It’s the perfect thing for you to use in this specific case, however if you do not want to use the module directly then I suggest forking it and just remaking what you want in your code style, I think that’s the best method of doing it! Mar 8, 2024 · There’s three main options you can pick when making hitboxes: Magnitude: Magnitude checks are done by checking the distance between the origin of the hitbox and the potential targets, resulting in a sphere-like shape. Anyways, this moves the character forward, while performing an attack. Mar 22, 2022 · Setting the Raycast Params property completely solved inaccuracy issues for me. player moves left and right while swinging a sword, the raycast hitbox will lag behind. Another thing is probably the game uses magnitude hitbox and most scripters tend to give magnitude hitboxes bigger than usual. and the problem is the responsiveness of the hit. CanCollide = false. Major optimization: All ScriptSignals of Hitbox and Zone now only fire when there is at least 1 ScriptConnection. I would recommend using a Region3. HitStart()" section. Nov 2, 2023 · Just check for extreme examples, like if someone hits you from 25+ studs away with a melee attack, cancel it and maybe flag the person if it’s happened alot. Then the server does a sanity check. There are a few API changes that were introduced in V4 to better suit modern code etiquet&hellip; Jun 13, 2022 · Would using GetPartBoundsInRadius be better for melee hitboxes than raycasting? I’ve looked into many different solutions such as ClientCast or Raycast Hitbox, but they don’t seem like what i’m looking for. com is the number one paste tool since 2002. For my game, we use raycast hitboxes but the only downside is the certain hats people wear. new(Tool) local RaycastSettings = RaycastParams. Hello, I’m working on a melee system for my FPS game, and I came across Raycast hitbox. Nov 8, 2023 · Hello! I would like to share my hitbox script that uses GetPartsBoundInBox. i have an invisible box name “damagepart” the script uses a touched event and it plays an animation also. end) Pastebin. Jun 16, 2021 · Help and Feedback Scripting Support. ff kx na rk iv vc hr ny ov dd